Most Used keyboard shortcut keys in Blender for Mac OS

Are you looking for the most used Shortcut keys in Blender for Mac OS?

Don’t worry you are at the right place in this blog post we have mentioned the most used shortcut keys in Blender for Mac OS.

Blender for Mac OS includes keyboard shortcuts for many common actions and it saves you a lot of time. By learning some popular keyboard shortcuts, you can speed up your searching, it not only help you to find the contents faster but it improves your overall performance. So let’s see these popular Blender shortcut keys without waiting any time.

List of Most Used Shortcut keys in Blender for Mac OS:

Universal
Cancels Blender functions without changes Esc
Open the toolbox Space
Start or quit edit mode Tab
Loads a Blender file, changes the window to a file window F1
Appends parts from other files, or loads as library data Shift+F1
Writes a Blender file, changes the window to a file window F2
Exports the scene as a DXF file Shift+F2
Exports the scene as a VRML1 file Cmd+F2
Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons F3
Saves a screen dump of the active window Cmd+F3
Saves a screen dump of the whole Blender screen Cmd+Shift+F3
Displays the logic context F4
Displays the shading context, light, material, or world sub-contexts F5
Displays the shading context and texture sub-context F6
Displays the object context F7
Displays the shading context and world sub-context F8
Displays the editing context F9
Displays the scene context F10
Hides or shows the render window F11
Starts the rendering from the active camera F12
Go to the previous frame Left
Go to the first frame Shift+Left
Go to the next frame Right
Go to the last frame Shift+Right
Go forward 10 frames Up
Go back 10 frames Down
Change the current Blender window to animation playback mode, the cursor changes to a counter Alt+A
Change the current window and all 3D windows to animation playback mode Alt+Shift+A
Insert key menu, this menu differs from window to window I
Toggle the render buffers J
Opens the last saved file Cmd+O
Quit Blender Q
Timer menu, this menu offers access to information about drawing speed Cmd+Alt+T
Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender Cmd+U
Write file without opening a file window Cmd+W
Write videoscape file Alt+W
Erase everything except the render buffer, the default scene is reloaded Cmd+X
Redo Cmd+Y
Undo Cmd+Z
Redo Cmd+Shift+Z
Object Mode
All objects in the visible layer are displayed completely, centered in the window Home
Select the next object key, if more than one is selected the selection is shifted up cyclically PgUp
Add to selection the next object key Shift+PgUp
Select the previous object key, if more than one is selected the selection is shifted up cyclically PgDn
Adds to selection the previous object key Shift+PgDn
Select all layers `
Revert to the previous layer setting Shift+ `
Start or stop edit mode Tab
Selects or deselects all A
Apply size and rotation Cmd+A
If the active object is automatically duplicated, brings up a menu for actually creating the objects Cmd+Shift+A
Brings up the add menu, the toolbox items that start with ADD Shift+A
Border select draws a rectangle with the left mouse to select objects B
Render border, this only works in camera view mode Shift+B
Center view, the position of the 3D cursor becomes the new center of the 3D window C
Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData Alt+C
Copy menu, this menu copies information from the active object to selected objects Cmd+C
Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed Shift+C
Display draw mode menu D
Add duplicate, the selected objects are duplicated Shift+D
Add linked duplicate, linked duplicates of the selected objects are created Alt+D
Draw the texture image as wire Cmd+D
Start or stop edit mode Alt+E
If the selected object is a mash, toggles face select mode on or off F
Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window Cmd+F
Grab mode, or translation mode G
Clears translations, given in grab mode Alt+G
Group selection Shift+G
Insert object key, a key position is inserted in the current frame of all selected objects I
Join objects, all selected objects of the same type are added to the active object Cmd+J
Show keys, the draw key option is turned on for all selected objects K
Display popup menu for showing and selecting all keys Shift+K
Makes selected object local, makes library linked objects local for the current scene L
Link selected links some of the active object data to all selected objects Cmd+L
Select linked, selected all objects somehow linked to the active object Shift+L
Move selected objects to another layer M
Mirror menu, it is possible to mirror an object along the X, Y, or Z-axis Cmd+M
Number panel, the location, rotation, and scaling of the active object are displayed and can be modified N
Clear origin, the origin is erased for all child objects, which causes them to move to the exact location of the parent objects Alt+O
If the selected object is a mesh, toggles the subsurf on or off Shift+O
Make selected objects the children of the active object Cmd+P
Clears parent relation, the user is asked if they wish to keep or clear parent-induced transforms Alt+P
Rotate mode works on selected objects R
Clears rotation, the X, Y, and Z rotations of selected objects are set to zero Alt+R
Size mode or scaling mode works on selected objects S
Clears size, the X, Y, and Z dimensions of selected objects are set to 1 Alt+S
Opens the snap menu Shift+S
Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode T
Makes selected objects track the active object Cmd+T
Clears old-style track, constraint track is removed as all constraints are Alt+T
Makes object single user, the inverse operation of link U
Switches in and out of vertex paint mode V
Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have Alt+V
Opens the object booleans menu W
Deletes selected objects X
Toggles solid mode on or off Z
Toggles shaded mode on or off Shift+Z
Toggles textured mode on or off Alt+Z
Edit Mode – General
Start or stop edit mode Tab
Start or stop edit mode (alternative) Alt+E
Switches between vertex select, edge select, and face select modes Cmd+Tab
Select or unselect all A
Circle select B+B
With vertices selected, this creates a hook object Cmd+H
Number panel, simpler than the object mode one N
Switch in and out of proportional editing O
Toggles between smooth and sharp proportional editing Shift+O
Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves P
Make vertex parent Cmd+P
Shear, in edit mode this operation enables you to make selected forms slant Cmd+S
Undo U
Displays specials popup menu W
Warp, selected vertices can be bent into curves with this option Shift+W
Edit Mode – Mesh
Adds to selection all vertices connected by an edge to an already selected vertex Cmd+(+)
Removes from selection all vertices of the outer ring of selected vertices Cmd+(-)
If using curve deformation, toggles the curve cyclic mode on or off C
Extrude selected E
Crease subsurf edge Shift+E
Mark LSCM seam Cmd+E
Make edge or face F
Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces Shift+F
Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed Alt+F
Flip faces, selected triangular faces are paired and the common edge of each pair swapped Cmd+F
Hide selected, all selected vertices and faces are hidden H
Hide not selected, all non-selected vertices and faces are hidden Shift+H
Reveal, all hidden vertices and faces are drawn again Alt+H
Join faces, selected triangular faces are joined in pairs and transformed to quads Alt+J
Knife tool menu K
Select linked L
Deselect linked Shift+L
Select linked selected Cmd+L
Mirror, opens a popup asking for the axis to mirror M
Merges selected vertices as barycentrum or at cursor depending on selection made on popup Alt+M
Calculate normals outside Cmd+N
Calculate normals inside Cmd+Shif+N
Scales each vertex in the direction of its local normal Alt+S
Make triangles, all selected faces are converted to triangles Cmd+T
Undo U
Redo Shift+U
Undo menu Alt+U
Special menu W
Erase selected X
Split, this command splits the selected part of a mesh without deleting faces Y
Edit Mode – Curve
Set the selected curves to cyclic or turn cyclic off C
Extrude curve E
Add segment, a segment is added between two selected vertices at the end of two curves F
Toggle handle align or free H
Set handle to auto Shift+H
Calculate handles Cmd+H
Select linked L
Deselect linked Shift+L
Mirror selected control points exactly as for vertices in a mesh M
Tilt mode, specify an extra axis rotation for each vertex in a 3D curve T
Clear tilt Alt+T
Vector handle V
The special menu for curves appears W
Erase selected X
Edit Mode – Surface
Toggle cyclic menu C
Extrude selected E
Add segment, a segment is added between two selected vertices at the end of two curves F
Select linked L
Deselect linked Shift+L
Mirror selected control points exactly as for vertices in a mesh M
Select row, starting with the last selected vertex Shift+R
The special menu for surfaces appears W
Erase selected X
Edit Mode – Font
Move text cursor one position forward Right
Move text cursor to the end of the line Shift+Right
Move text cursor one position backward Left
Move text cursor to the start of the line Shift+Left
Move text cursor one line forward Down
Move text cursor to the end of the text Shift+Down
Move text cursor one line back Up
Move text cursor to the beginning of the text Shift+Up
Reload original data Alt+U
Paste text Alt+V
VertexPaint
All vertex colors are erased, they are changed to the current drawing color Shift+K
Undo, press twice redos the undone U
Shared vertexcol, the colors of all faces that share vertices are blended W
UV Editor
LSCM unwrapping launches on the faces visible in the UV editor E
Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap P
Un-pin selected vertices Alt+P
FaceSelect
Switches to edit mode Tab
With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar F
Select linked UVs L
Calls a menu allowing to rotate the UV coordinates or the vertex col R
Calls the UV Calculation menu U

 

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